Plans for a DIY RPG-Platform type game, Pt II
- Multiple rooms/platforms
- Skill based (if you have skill x>20 and skill y>30 then you get skill z, etc...)
- Exercise or get hit and heal then HP might get better (exponentially grow?)
- Mobs further and further out get tougher, meaner and drop better stuff
- Simple, easily upgraded and/or replaced graphics
- Quests, easy to add/expand/improve
- Combat = did you hit it? how hard? did it mitigate dmg? did its armor absorb any dmg?
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